I decided sometime in mid-2018 that I'd like my next D&D campaign to be run in ancient Mesopotamia. I quickly discovered that there wasn't a lot out there in terms of ready-made game material to leverage from. If you're setting out like I did, maybe I can help you get started with what got me started.
The first meaningful game content I encountered was the blog
Eridu, named for the ancient Sumerian city where civilization legendarily began. The author was using the blog to work out and report on the development of a home-brewed Mesopotamian AD&D campaign, much as I'm doing here, but it went silent after only a dozen or so posts in 2010. Based on comments left there in 2015, it appears s(he) never got to try it out in front of actual players. But the content that was posted and remains is quirky, inspirational and helped me get started with my own research and development. For instance, this blog post
here sent me on a deep dive into learning more about the ancient Mesopotamian economy and this one
here oozes with the sort of atmosphere and wonder I always hope to achieve.
I then discovered a series of blog posts at
Elf Maids and Octopi detailing that author's own similar exploration (start
here). But again, after several posts (including a series of wonderful "
image dumps" I still use for reference) things went quiet.
There are useful Wikipedia entries on
monsters and
demons and a pdf you can find online for a more detailed overview (
Encyclopedia of Gods, Demons and Symbols of Ancient Mesopotamia). The lone, useful published RPG supplement I found was a D20 source-book and adventure available from Necromancer Games you can read about
here. It's a bit of a mish-mash, more adventure than source book, and its intentionally fantastic and only loosely historical, but one could easily run an entertaining, Conan-esque game from just this without looking much further.
At about this point in my search I decided to turn to published reference material and read about a dozen or so non-fiction books meant for either under-grads or laymen like me. These listed below are what I found to be the most helpful:
The Atlas of Ancient Near East: This one was worth it for the maps alone. Of all the books listed here, this is the one I keep with my game books during actual play because the maps are so beautiful and useful. The book is broken into parts and chapters by time frame, beginning literally with tectonic plates and forest zones, moving through prehistory from hunter gatherers through the beginning of farming and city-building all the way up to the period of Roman rule and the rise of Islam. This book was very helpful when it came time to place my own campaign in the Iron Age during the Neo-Assyrian empire.
A History of the Ancient Near East: When I was still only scouring the web for sources of information, Marc Van de Mieroop's name was ubiquitous and this book was specifically mentioned a bunch of times. It's as dense and fantastic an overview of the Ancient Near East (ANE) a layman would need for use in developing an RPG setting, covering in a little over 400 pages from about 3,000 - 323 BC, or from the rise of recognizable civilization in Sumer through the Persian empire. It focuses more on culture and its development and spread and less on rulers and battles, which I liked. This book is probably a luxury, though, from a DM's perspective. You could get by with just the Atlas above and typical sword and sorcery or more historical inspiration below to run a fun and engaging campaign in the ANE.
Babylon: Mesopotamia and the Birth of Civilization: This is a good one for anybody curious about the ancient origins of Iraq and was a quick read despite its 328 pages. I guess if I were to only recommend one book off the list to a non-DM looking to know more about what Babylonia actually was, this would be it. It'e engaging and well-written and a great starting point or one-stop-only to satisfy casual interest. The author's introduction acknowledges directly the region's current troubles and begins the story with the hanging of Saddam Hussein, and through that lens looks back with genuine appreciation on the culture that arose between the two rivers. I don't refer much back to it at this point, but wold gladly hand it off or recommend it.
Everyday Life in Ancient Mesopotamia: Along with Van de Mieroop above, I constantly stumbled upon Jean Bottero's name in reference to his work and this book specifically. Appearing originally as articles in
L'Histoire by Bottero and others, what sets this book apart is it's focus on, you guessed it, everyday life. From sex and love to cuisine and beer-making to law, customs, mores and magic this is a treasure trove for the DM seeking the sorts of little details that provide depth and verisimilitude to an exotic setting. As the content were originally articles, its easy to pick up and put down in short bursts and incredibly enjoyable to read.
Handbook to Life in Ancient Mesopotamia: Like the Atlas first mentioned above, this book actually has some use in play as a reference. This is because it isn't structured by epoch or time period or as articles meant to entertain as much as inform, but rather more like an encyclopedia with short, concise entries by topic. Do you need a quick description of a typical house? Burial ceremony? A list of holy days? It's here. It covers a wide range from construction, textiles, musical instruments to the typical war, religion and commerce you'd expect. There are helpful plot synopses for major Mesopotamian literary works (including various stories about Gilgamesh) and a gazetteer of ancient cities. It serves as a more practical companion piece to Bottero's more literary
Everyday Life..." above. Together, they each give you the "little picture": the little details and flavor you can sprinkle through your setting to make it seem deeper and more engaging.
Rounding things out for me was a mixed bag of information and inspiration. There's not a ton of good historical or fantasy fiction that I'd recommend for the time period (if you have some, please share!) but Gore Vidal's
Creation, set during the Persian empire, passes through Babylon a few times on a whirlwind tour of the ancient world just a few centuries after the current time period for my campaign. For more general sword and sorcery inspiration you can't go wrong with Conan, and I liked the more recent Dark Horse comic adaptations for the good art, compressed stories and temporally linear flow when I just needed a quick shot of bloody, thunderous, sandal-clad inspiration. You can also find a bunch of books more specifically focused than those listed above, even books about single cities, but I found mixed results... they were often too hyper-focused and scholarly for what I needed (there's only so much I need to know about Ubaid-period pottery techniques) and generally lacked the flair of Bottero or much use as a practical reference when playing or prepping a game.