% in Lair: 40%
Dungeon Enc: gang (1d8)/ lair (1 gang)
Wild Enc : gang (1d8)/
village (1d10 gangs)
Alignment: Chaotic
Movement: 120 (40)
Armor Class: 5
Hit Dice: 6+3**
Attacks: 3 (claw/ claw/ bite) or 1 (gore)
Damage: 1d6/ 1d6/ 1d4 + poison or 1d8
Save: F6
Morale: +2
Treasure Type: O (per gang)
XP: 980
In the Epic of Gilgamesh, he and is companion Enkidu seek out and defeat a singular creature known as Humbada, who guards the cedar forests of the mountains. At least, this is how modern translations relate the tale. The Humbada of the epic was in truth an ancient chieftain of this race of monsters, who were more numerous in ancient times. Humbada are of humanoid shape and large size, typically over 8’ tall, with the paws of a lion and a body covered in thorny scales; their
feet have the claws of a vulture, and on their head are the horns of a wild
bull; their tails end in a snake's head.
A Humbaba’s roar causes Fear (save vs. Death or flee for 2 turns) to
all humans that hear it. Humbaba generally initiate combat with a roar followed
by a charge, whereupon a successful
hit will cause double damage. Otherwise,
the Humbaba attacks with its claws and the bite of its tail. Victims struck by the tail must save vs. Poison or take an additional 1d4 damage
for three consecutive rounds.
Humbaba inhabit the remote cedar
forests of the mountains and lair in thickets or caves. They are more animal than man, going naked
and making no tools nor using fire. They
are carnivorous and consider the flesh of humans a delicacy.
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