Thursday, February 20, 2020

Humbada (Monster)


% in Lair:              40%
Dungeon Enc:       gang (1d8)/ lair (1 gang)    
Wild Enc :             gang (1d8)/ village (1d10 gangs)
Alignment:            Chaotic  
Movement:           120 (40)
Armor Class:         5             
Hit Dice:               6+3**   
Attacks:                 3 (claw/ claw/ bite) or 1 (gore)
Damage:                1d6/ 1d6/ 1d4 + poison or 1d8
Save:                      F6                           
Morale:                  +2          
Treasure Type:     O (per gang)         
XP:                       980

In the Epic of Gilgamesh, he and is companion Enkidu seek out and defeat a singular creature known as Humbada, who guards the cedar forests of the mountains.  At least, this is how modern translations relate the tale.  The Humbada of the epic was in truth an ancient chieftain of this race of  monsters, who were more numerous in ancient times.  Humbada are of humanoid shape and large size, typically over 8’ tall, with the paws of a lion and a body covered in thorny scales; their feet have the claws of a vulture, and on their head are the horns of a wild bull; their tails end in a snake's head.

A Humbaba’s roar causes Fear (save vs. Death or flee for 2 turns) to all humans that hear it. Humbaba generally initiate combat with a roar followed by a charge, whereupon a successful hit will cause double damage.  Otherwise, the Humbaba attacks with its claws and the bite of its tail.  Victims struck by the tail must save vs. Poison or take an additional 1d4 damage for three consecutive rounds. 

Humbaba inhabit the remote cedar forests of the mountains and lair in thickets or caves.  They are more animal than man, going naked and making no tools nor using fire.  They are carnivorous and consider the flesh of humans a delicacy.

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