The “Eldest City” was once a great
seaside port but now languishes far inland as the Mesopotamian river delta lands have
overtaken the sea. Eridu clings to, and
is largely defined by, the past. Its
canals and quays are dry and dusty, mute testament to the long-gone irrigation
and commerce of the city. Few things
stir here save the secretive orders of priests and magi who maintain its
voluminous libraries and archives.
The city is
ruled by the self-styled High Magister of The Apsu, the powerful wonderbringer
Atmutu. Despite his puissance, Atmutu’s
ambitions do not appear to extend much further than the crumbling walls of his city. Enigmatic and inward looking, the High
Magister holds court only with learned visitors and the rare adventurers and
agents he sometimes employs to his inscrutable ends.
Eridu’s walls
are in poor repair, but it’s main gate adorned with two giant statues of twin
lamassu. Legend maintains these guardian
statues will animate at the will of Atmutu to defend the city. Though a small city to begin with, Eridu’s
diminished population barely fills half of its narrow precincts. The surrounding land is sparsely settled,
being poor for farming or trade now so many miles from river or sea. A handful of semi-nomadic Chaldean tribes
tend sheep on the grassy plain while fewer still artisans, scribes and other
skilled folk inhabit the city. Visitors rarely come
to visit the Eldest City save those seeking its legendary libraries, maintained
by the small but dedicated cult of Enki and an assortment of learned sages,
magi and scribes.
Atmutu’s
residence is the crumbling ziggurat dedicated to Enki that sits atop and guards
the entrance to the Great Subterranean Sea of the Apsu. It is whispered that gateways to the
Underworld and other worlds besides can be found in the depths beneath Eridu,
but few who seek them out have ever returned.
Ruler: Atmutu (13th level Wonderbringer)
Market: Class IV
Imports: wood (common & rare), metals (common & precious), oil (lamp)
Exports: salt, tablets (rare)
Religions of Notes: Enki
Adventure Hooks: the party seeks clues to an ancient treasure, a magic user desires to research or learn a new spell, the party seeks a gateway to the Underworld/ Heavens/ other world, The High Magister or one of his agents have summoned the party to perform a task...
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