Forthcoming are several blog entries, one for each of those deities known throughout the Empire of Dust. The first paragraph briefly describes the god or goddess and the second describes the clergy, noting their general goals, activities and temperament. Below these are listed several game-related specifications/ changes to clerics dedicated to the deity. Note, these were designed for use with the Adventurer Conqueror King System.
Alignment: This is the cleric’s required alignment
Center of worship: where the temple hierarchy is headquartered or concentrated
Bonus Proficiency: Clerics of the deity receive this proficiency automatically as part of their
religious training and without spending a proficiency slot.
Weapon’s Allowed: These are the weapons with which the priest is proficient instead of those shown in the core ACKS rule book. The priest may use weapons other than these but with an attack throw no better than 11.
Armor Allowed: The priest is permitted to wear only armor up to and including what is listed
here. The priest may wear better armor but will only gain the AC of the best armor he is permitted to wear.
Bonus Spells: These spells are added to the cleric’s repertoire, but may only be cast per normal rules for knowing and casting spells (i.e. these are not bonus spells that can be cast above and beyond the cleric’s normal daily allotment).
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